	<weapon type="PISTOL">
		<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_SMALL" targetrange="50.0" weaponrange="800" clipsize="13" ammomax="260" timebetweenshots="333">
			<damage base="62" networkplayermod="4.0" networkpedmod="1.0"/>
			<physics force="49"/>
			<reload time="2000" fasttime="2000" crouchtime="2000"/>

			<aiming accuracy="0.95">
				<offset x="0.2" y="1.0" z="0.4995"/>
				<crouchedoffset x="0.2" y="1.01" z="0.06"/>
				<reticule standing="0.8" ducked="0.5" scale="0.27"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="5"/>

			<controller>
				<rumble duration="150" intensity="0.5"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
			</flags>
		</data>

		<assets model="w_glock">
			<anim group="gun@handgun" meleegroup1="firearm_core"/>
				<rates firerate="1.05" blindfirerate="1.05"/>
			<effects>
				<muzzle fx="muz_pistol_large"/>
				<shell fx="weap_ejected_pistol"/>
			</effects>
		</assets>
	</weapon>
